Aura Element System

The Aura/Element System, or more commonly known as the Aura system has five auras and five elements. A magic user will have an Aura and a Primary element, though auras also have associated secondary elements that the mage can learn.


  • Fire - Someone attuned to fire can often be described as a fiery disposition, but bear in mind fire also includes the warmth of a fireplace or lantern and the spark to set an idea going.
  • Water - Water is slightly strange in that it has two distinct specialisations. The first is water in its normal form, and something attuned to it tends to be relaxed, going with the flow and taking things in stride, though the rage of a tidal wave shouldn’t be forgotten. The other kind of Water is an Ice user, like water they take things in stride, but rather than flowing past they remain cool. It is a lot easier to annoy an Ice specialist than a water one and they tend to be more offensive instead of defensive.
  • Earth - The core factors of Earth are solidity, calmness, practicality and stability. Those attuned to earth tend to show these properties too, making them some of the most stable and dependable mages.
  • Air (also known as Wind) - These kind of people tend to be freer than their counterparts, difficult to tie down to one place or thing and tending to drift. This does not mean they can’t focus on one thing, just that they cannot bear stagnation.
  • Lightning - Be it physical, mental or social activity, lightning-inclined rarely seem to stay still, always looking for the next thing to do. Their power includes electricity as well as the raw force, though electricity tends to be favoured by those who jump between ideas rather than opponents.

These work in a cycle of 'weaknesses' in the following way: Earth > Wind > Lightning > Water > Fire > Earth. Ice reverses the order, being good against Lightning and weak against Fire.

Elements can combine to make different specialites, for example If someone learns Lightning and Earth they can learn to manipulate Glass, likewise Fire and Earth can lead to Metal or Lava.


The Auras work on the basis that the magic someone has is linked to their personality, meaning that if you know what someone is like you can tell what kind of magic they are likely to be inclined to. Light’s planning is opposed to Dark’s impulse, the performing Gold opposite the watching Silver. It should be noted that there are many exceptions to the rule and that this can be seen as an over-generalisation.

Mages can have Hybrid auras, where they have specialties belonging to two (or, theoretically three) auras. While it is theorised that Light/Dark and Gold/Silver hybrids do exist, they are actually known as Neutrals, opening up interesting possibilities.

The Aura can be plotted on a a chart like this:


Speed, impulse, unpredictability. The stereotypical Dark type is the hero who rushes in before he thinks. Examples would be Sonic and Nightcrawler, with their attacks reflecting the style. They rely not being there to be hit rather than defending against anything.

Associated Elements: Fire, Ice, Lightning.

Secondary Item: Dark Gauntlets.


Subtlety, misdirection, formlessness. While they may not influence things directly sometimes a nudge is better than a hammer, particularly if they’ve spotted a weakness. At best Silvers are observant strategists, at worst they are manipulative opportunists. The ‘Power behind the Throne’ is often a Silver type. Examples: Saruman (Lord of the Rings) and Odysseus (Greek legend).

Associated Elements: Earth, Lightning, Fire.

Secondary Item: Silver Circlet


Balanced, versatile, healer. Neutrals are grounded and usually the most stable and reliable of Auras, the anchor who the heroes fall back on if everything is going badly. Neutrals often specialise in healing or martial arts and tend to act as the rock in the storm. Neutral Examples are: Yoda (Star Wars) and McCoy (Beast from X-men).

Associated Elements: Water, Wind, Earth.

Secondary Item: Neutral Sash (originally Broach)


Performance, charisma, dedication. Stereotypical Gold types perform or use stories and clichés to their advantage (possibly not consciously). Look for someone who plays to the crowd or in a combat the whirling fighter that looks more like they’re dancing than fighting. Examples of Gold types are Granny Weatherwax and the Genie from Aladdin.

Associated Elements: Water, Wind, Fire.

Secondary Item: Golden Bands.


Preparation, observation and power applied at the appropriate time. Stereotypical Light types are the Tech genius and the Mastermind. Q (from the 007 movies) and David Xanatos are good examples, and stereotypical Light type ‘combat’ taken to the extreme would be “The Curse of Fatal Death”, or just using an Ion Cannon.

Associated Elements: Earth, Lightning, Wind.

Secondary Item: Light Ring.

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